Implementing an Interface
Defining the Interface Relatable
To declare a class that implements an interface, you include an implements
clause in the class declaration. Your class can implement more than one interface, so the implements
keyword is followed by a comma-separated list of the interfaces implemented by the class. By convention, the implements
clause follows the extends
clause, if there is one.
Consider an interface that defines how to compare the size of objects.
public interface Relatable {
// this (object calling isLargerThan())
// and other must be instances of
// the same class returns 1, 0, -1
// if this is greater than,
// equal to, or less than other
public int isLargerThan(Relatable other);
}
If you want to be able to compare the size of similar objects, no matter what they are, the class that instantiates them should implement Relatable
.
Any class can implement Relatable
if there is some way to compare the relative "size" of objects instantiated from the class. For strings, it could be number of characters; for books, it could be number of pages; for students, it could be weight; and so forth. For planar geometric objects, area would be a good choice (see the RectanglePlus
class that follows), while volume would work for three-dimensional geometric objects. All such classes can implement the isLargerThan()
method.
If you know that a class implements Relatable
, then you know that you can compare the size of the objects instantiated from that class.
Implementing the Relatable Interface
Here is the Rectangle
class that was presented in the Creating Objects section, rewritten to implement Relatable
.
public class RectanglePlus
implements Relatable {
public int width = 0;
public int height = 0;
public Point origin;
// four constructors
public RectanglePlus() {
origin = new Point(0, 0);
}
public RectanglePlus(Point p) {
origin = p;
}
public RectanglePlus(int w, int h) {
origin = new Point(0, 0);
width = w;
height = h;
}
public RectanglePlus(Point p, int w, int h) {
origin = p;
width = w;
height = h;
}
// a method for moving the rectangle
public void move(int x, int y) {
origin.x = x;
origin.y = y;
}
// a method for computing
// the area of the rectangle
public int getArea() {
return width * height;
}
// a method required to implement
// the Relatable interface
public int isLargerThan(Relatable other) {
RectanglePlus otherRect
= (RectanglePlus)other;
if (this.getArea() < otherRect.getArea())
return -1;
else if (this.getArea() > otherRect.getArea())
return 1;
else
return 0;
}
}
Because RectanglePlus
implements Relatable
, the size of any two RectanglePlus
objects can be compared.
Note: The
isLargerThan()
method, as defined in theRelatable
interface, takes an object of typeRelatable
. The line of code casts other to aRectanglePlus
instance. Type casting tells the compiler what the object really is. InvokinggetArea()
directly on the other instance (other.getArea()
) would fail to compile because the compiler does not understand that other is actually an instance ofRectanglePlus
.
Evolving Interfaces
Consider an interface that you have developed called DoIt
:
public interface DoIt {
void doSomething(int i, double x);
int doSomethingElse(String s);
}
Suppose that, at a later time, you want to add a third method to DoIt
, so that the interface now becomes:
public interface DoIt {
void doSomething(int i, double x);
int doSomethingElse(String s);
boolean didItWork(int i, double x, String s);
}
If you make this change, then all classes that implement the old DoIt
interface will break because they no longer implement the old interface. Programmers relying on this interface will protest loudly.
Try to anticipate all uses for your interface and specify it completely from the beginning. If you want to add additional methods to an interface, you have several options. You could create a DoItPlus
interface that extends DoIt
:
public interface DoItPlus extends DoIt {
boolean didItWork(int i, double x, String s);
}
Now users of your code can choose to continue to use the old interface or to upgrade to the new interface.
Alternatively, you can define your new methods as default methods. The following example defines a default method named didItWork()
:
public interface DoIt {
void doSomething(int i, double x);
int doSomethingElse(String s);
default boolean didItWork(int i, double x, String s) {
// Method body
}
}
Note that you must provide an implementation for default methods. You could also define new static methods to existing interfaces. Users who have classes that implement interfaces enhanced with new default or static methods do not have to modify or recompile them to accommodate the additional methods.
Default Methods
The section Interfaces describes an example that involves manufacturers of computer-controlled cars who publish industry-standard interfaces that describe which methods can be invoked to operate their cars. What if those computer-controlled car manufacturers add new functionality, such as flight, to their cars? These manufacturers would need to specify new methods to enable other companies (such as electronic guidance instrument manufacturers) to adapt their software to flying cars. Where would these car manufacturers declare these new flight-related methods? If they add them to their original interfaces, then programmers who have implemented those interfaces would have to rewrite their implementations. If they add them as static methods, then programmers would regard them as utility methods, not as essential, core methods.
Default methods enable you to add new functionality to the interfaces of your libraries and ensure binary compatibility with code written for older versions of those interfaces.
Consider the following interface, TimeClient
:
import java.time.*;
public interface TimeClient {
void setTime(int hour, int minute, int second);
void setDate(int day, int month, int year);
void setDateAndTime(int day, int month, int year,
int hour, int minute, int second);
LocalDateTime getLocalDateTime();
}
The following class, SimpleTimeClient
, implements TimeClient
:
public class SimpleTimeClient implements TimeClient {
private LocalDateTime dateAndTime;
public SimpleTimeClient() {
dateAndTime = LocalDateTime.now();
}
public void setTime(int hour, int minute, int second) {
LocalDate currentDate = LocalDate.from(dateAndTime);
LocalTime timeToSet = LocalTime.of(hour, minute, second);
dateAndTime = LocalDateTime.of(currentDate, timeToSet);
}
public void setDate(int day, int month, int year) {
LocalDate dateToSet = LocalDate.of(day, month, year);
LocalTime currentTime = LocalTime.from(dateAndTime);
dateAndTime = LocalDateTime.of(dateToSet, currentTime);
}
public void setDateAndTime(int day, int month, int year,
int hour, int minute, int second) {
LocalDate dateToSet = LocalDate.of(day, month, year);
LocalTime timeToSet = LocalTime.of(hour, minute, second);
dateAndTime = LocalDateTime.of(dateToSet, timeToSet);
}
public LocalDateTime getLocalDateTime() {
return dateAndTime;
}
public String toString() {
return dateAndTime.toString();
}
public static void main(String... args) {
TimeClient myTimeClient = new SimpleTimeClient();
System.out.println(myTimeClient.toString());
}
}
Suppose that you want to add new functionality to the TimeClient
interface, such as the ability to specify a time zone through a ZonedDateTime
object (which is like a LocalDateTime
object except that it stores time zone information):
public interface TimeClient {
void setTime(int hour, int minute, int second);
void setDate(int day, int month, int year);
void setDateAndTime(int day, int month, int year,
int hour, int minute, int second);
LocalDateTime getLocalDateTime();
ZonedDateTime getZonedDateTime(String zoneString);
}
Following this modification to the TimeClient
interface, you would also have to modify the class SimpleTimeClient
and implement the method getZonedDateTime()
. However, rather than leaving getZonedDateTime()
as abstract (as in the previous example), you can instead define a default implementation. (Remember that an abstract method is a method declared without an implementation.)
public interface TimeClient {
void setTime(int hour, int minute, int second);
void setDate(int day, int month, int year);
void setDateAndTime(int day, int month, int year,
int hour, int minute, int second);
LocalDateTime getLocalDateTime();
static ZoneId getZoneId (String zoneString) {
try {
return ZoneId.of(zoneString);
} catch (DateTimeException e) {
System.err.println("Invalid time zone: " + zoneString +
"; using default time zone instead.");
return ZoneId.systemDefault();
}
}
default ZonedDateTime getZonedDateTime(String zoneString) {
return ZonedDateTime.of(getLocalDateTime(), getZoneId(zoneString));
}
}
You specify that a method definition in an interface is a default method with the default
keyword at the beginning of the method signature. All method declarations in an interface, including default methods, are implicitly public, so you can omit the public modifier.
With this interface, you do not have to modify the class SimpleTimeClient
, and this class (and any class that implements the interface TimeClient
), will have the method getZonedDateTime()
already defined. The following example, TestSimpleTimeClient
, invokes the method getZonedDateTime()
from an instance of SimpleTimeClient
:
public class TestSimpleTimeClient {
public static void main(String... args) {
TimeClient myTimeClient = new SimpleTimeClient();
System.out.println("Current time: " + myTimeClient.toString());
System.out.println("Time in California: " +
myTimeClient.getZonedDateTime("Blah blah").toString());
}
}
Extending Interfaces That Contain Default Methods
When you extend an interface that contains a default method, you can do the following:
Not mention the default method at all, which lets your extended interface inherit the default method.
Redeclare the default method, which makes it abstract.
Redefine the default method, which overrides it.
Suppose that you extend the interface
TimeClient
as follows:
public interface AnotherTimeClient extends TimeClient { }
Any class that implements the interface AnotherTimeClient
will have the implementation specified by the default method TimeClient.getZonedDateTime()
.
Suppose that you extend the interface TimeClient
as follows:
public interface AbstractZoneTimeClient extends TimeClient {
public ZonedDateTime getZonedDateTime(String zoneString);
}
Any class that implements the interface AbstractZoneTimeClient
will have to implement the method getZonedDateTime()
; this method is an abstract method like all other non-default (and non-static) methods in an interface.
Suppose that you extend the interface TimeClient as follows:
public interface HandleInvalidTimeZoneClient extends TimeClient {
default public ZonedDateTime getZonedDateTime(String zoneString) {
try {
return ZonedDateTime.of(getLocalDateTime(),ZoneId.of(zoneString));
} catch (DateTimeException e) {
System.err.println("Invalid zone ID: " + zoneString +
"; using the default time zone instead.");
return ZonedDateTime.of(getLocalDateTime(),ZoneId.systemDefault());
}
}
}
Any class that implements the interface HandleInvalidTimeZoneClient
will use the implementation of getZonedDateTime()
specified by this interface instead of the one specified by the interface TimeClient
.
Static Methods
In addition to default methods, you can define static methods in interfaces. (A static method is a method that is associated with the class in which it is defined rather than with any object. Every instance of the class shares its static methods.) This makes it easier for you to organize helper methods in your libraries; you can keep static methods specific to an interface in the same interface rather than in a separate class. The following example defines a static method that retrieves a ZoneId
object corresponding to a time zone identifier; it uses the system default time zone if there is no ZoneId
object corresponding to the given identifier. (As a result, you can simplify the method getZonedDateTime()
):
public interface TimeClient {
// ...
static public ZoneId getZoneId (String zoneString) {
try {
return ZoneId.of(zoneString);
} catch (DateTimeException e) {
System.err.println("Invalid time zone: " + zoneString +
"; using default time zone instead.");
return ZoneId.systemDefault();
}
}
default public ZonedDateTime getZonedDateTime(String zoneString) {
return ZonedDateTime.of(getLocalDateTime(), getZoneId(zoneString));
}
}
Like static methods in classes, you specify that a method definition in an interface is a static method with the static
keyword at the beginning of the method signature. All method declarations in an interface, including static methods, are implicitly public, so you can omit the public modifier.
Integrating Default Methods into Existing Libraries
Default methods enable you to add new functionality to existing interfaces and ensure binary compatibility with code written for older versions of those interfaces. In particular, default methods enable you to add methods that accept lambda expressions as parameters to existing interfaces. This section demonstrates how the Comparator
interface has been enhanced with default and static methods.
Consider the Card
and Deck
classes. The Card
interface contains two enum
types (Suit
and Rank
) and two abstract methods (getSuit()
and getRank()
):
public interface Card extends Comparable<Card> {
public enum Suit {
DIAMONDS (1, "Diamonds"),
CLUBS (2, "Clubs" ),
HEARTS (3, "Hearts" ),
SPADES (4, "Spades" );
private final int value;
private final String text;
Suit(int value, String text) {
this.value = value;
this.text = text;
}
public int value() {return value;}
public String text() {return text;}
}
public enum Rank {
DEUCE (2 , "Two" ),
THREE (3 , "Three"),
FOUR (4 , "Four" ),
FIVE (5 , "Five" ),
SIX (6 , "Six" ),
SEVEN (7 , "Seven"),
EIGHT (8 , "Eight"),
NINE (9 , "Nine" ),
TEN (10, "Ten" ),
JACK (11, "Jack" ),
QUEEN (12, "Queen"),
KING (13, "King" ),
ACE (14, "Ace" );
private final int value;
private final String text;
Rank(int value, String text) {
this.value = value;
this.text = text;
}
public int value() {return value;}
public String text() {return text;}
}
public Card.Suit getSuit();
public Card.Rank getRank();
}
The Deck
interface contains various methods that manipulate cards in a deck:
public interface Deck {
List<Card> getCards();
Deck deckFactory();
int size();
void addCard(Card card);
void addCards(List<Card> cards);
void addDeck(Deck deck);
void shuffle();
void sort();
void sort(Comparator<Card> c);
String deckToString();
Map<Integer, Deck> deal(int players, int numberOfCards)
throws IllegalArgumentException;
}
The class PlayingCard
implements the interface Card
, and the class StandardDeck
implements the interface Deck
.
The class StandardDeck
implements the abstract method Deck.sort()
as follows:
public class StandardDeck implements Deck {
private List<Card> entireDeck;
// ...
public void sort() {
Collections.sort(entireDeck);
}
// ...
}
The method Collections.sort()
sorts an instance of List
whose element type implements the interface Comparable
. The member entireDeck
is an instance of List
whose elements are of the type Card
, which extends Comparable
. The class PlayingCard
implements the Comparable.compareTo()
method as follows:
public int hashCode() {
return ((suit.value()-1)*13)+rank.value();
}
public int compareTo(Card o) {
return this.hashCode() - o.hashCode();
}
The method compareTo()
causes the method StandardDeck.sort()
to sort the deck of cards first by suit, and then by rank.
What if you want to sort the deck first by rank, then by suit? You would need to implement the Comparator
interface to specify new sorting criteria, and use the method sort(List<T> list, Comparator<? super T> c)
(the version of the sort method that includes a Comparator
parameter). You can define the following method in the class StandardDeck
:
public void sort(Comparator<Card> c) {
Collections.sort(entireDeck, c);
}
With this method, you can specify how the method Collections.sort()
sorts instances of the Card
class. One way to do this is to implement the Comparator
interface to specify how you want the cards sorted. The example SortByRankThenSuit
does this:
public class SortByRankThenSuit implements Comparator<Card> {
public int compare(Card firstCard, Card secondCard) {
int compVal =
firstCard.getRank().value() - secondCard.getRank().value();
if (compVal != 0)
return compVal;
else
return firstCard.getSuit().value() - secondCard.getSuit().value();
}
}
The following invocation sorts the deck of playing cards first by rank, then by suit:
StandardDeck myDeck = new StandardDeck();
myDeck.shuffle();
myDeck.sort(new SortByRankThenSuit());
However, this approach is too verbose; it would be better if you could specify just the sort criteria and avoid creating multiple sorting implementations. Suppose that you are the developer who wrote the Comparator
interface. What default or static methods could you add to the Comparator
interface to enable other developers to more easily specify sort criteria?
To start, suppose that you want to sort the deck of playing cards by rank, regardless of suit. You can invoke the StandardDeck.sort()
method as follows:
StandardDeck myDeck = new StandardDeck();
myDeck.shuffle();
myDeck.sort(
(firstCard, secondCard) ->
firstCard.getRank().value() - secondCard.getRank().value()
);
Because the interface Comparator
is a functional interface, you can use a lambda expression as an argument for the sort()
method. In this example, the lambda expression compares two integer values.
It would be simpler for your developers if they could create a Comparator
instance by invoking the method Card.getRank()
only. In particular, it would be helpful if your developers could create a Comparator
instance that compares any object that can return a numerical value from a method such as getValue()
or hashCode()
. The Comparator
interface has been enhanced with this ability with the static method comparing:
myDeck.sort(Comparator.comparing((card) -> card.getRank()));
In this example, you can use a method reference instead:
myDeck.sort(Comparator.comparing(Card::getRank));
This invocation better demonstrates how to specify different sort criteria and avoid creating multiple sorting implementations.
The Comparator
interface has been enhanced with other versions of the static method comparing such as comparingDouble()
and comparingLong()
that enable you to create Comparator
instances that compare other data types.
Suppose that your developers would like to create a Comparator
instance that could compare objects with more than one criteria. For example, how would you sort the deck of playing cards first by rank, and then by suit? As before, you could use a lambda expression to specify these sort criteria:
StandardDeck myDeck = new StandardDeck();
myDeck.shuffle();
myDeck.sort(
(firstCard, secondCard) -> {
int compare =
firstCard.getRank().value() - secondCard.getRank().value();
if (compare != 0)
return compare;
else
return firstCard.getSuit().value() - secondCard.getSuit().value();
}
);
It would be simpler for your developers if they could build a Comparator
instance from a series of Comparator
instances. The Comparator
interface has been enhanced with this ability with the default method thenComparing()
:
myDeck.sort(
Comparator
.comparing(Card::getRank)
.thenComparing(Comparator.comparing(Card::getSuit)));
The Comparator
interface has been enhanced with other versions of the default method thenComparing()
(such as thenComparingDouble()
and thenComparingLong()
) that enable you to build Comparator
instances that compare other data types.
Suppose that your developers would like to create a Comparator
instance that enables them to sort a collection of objects in reverse order. For example, how would you sort the deck of playing cards first by descending order of rank, from Ace to Two (instead of from Two to Ace)? As before, you could specify another lambda expression. However, it would be simpler for your developers if they could reverse an existing Comparator
by invoking a method. The Comparator
interface has been enhanced with this ability with the default method reversed()
:
myDeck.sort(
Comparator.comparing(Card::getRank)
.reversed()
.thenComparing(Comparator.comparing(Card::getSuit)));
This example demonstrates how the Comparator
interface has been enhanced with default methods, static methods, lambda expressions, and method references to create more expressive library methods whose functionality programmers can quickly deduce by looking at how they are invoked. Use these constructs to enhance the interfaces in your libraries.
Last update: September 14, 2021